A map editor for Fire Emblem Heroes
Author: araragi.hoozuki@yandex.ru (Lohengriny)
Resources
- root/Face: Face Images(from
assets/common/face
) - root/Field: Map backgrounds(from
assets/common/field
) - root/SRPG/Person: Unit files(from
assets/common/srpg/person
) - root/SRPG/Enemy: Enemy files(from
assets/common/srpg/enemy
) - root/SRPG/Skill: Skill files(from
assets/common/srpg/skill
) - root/UI: Ui(from
assets/common/ui
, MiniFace.png, Skill_Passive.png and Status.png are needed) - root/Data: text files(Located in language folder, eg.
assets/USEN/Message/Data
)
Just copy these files from game folder(com.nintendo.zaba/files/assets/
)
Environments
- netcore 5.0
- 700+ MB RAM (Because of face image cache, too lazy to improove this XDD)
Instructions
Load Map
Click “Load SRPGMap”,and select a map file(map files are placed at assets/common/srpgmap/*.bin.lz
), it is recommended to select maps whose name starts with S, which are story maps.
Terrain Edit
- Field id: Backgroud image name,relaod map if changed.
- Selected Coordiante: x, y value of selected tile
- Terrain Type: Just terrain type…
Unit edit
- Unit Id: Double click and select an unit. Delete this to delete an unit
- Lv: level
- Tlv: true level
- SpecialCD: 255 for default, 0 for special ready
- HP etc: Has a cap of 99。When you select a unit in the “unit id” slot, these field will be automatically filled.
- Is Enemy?: 0 for ally,1 for enemy
- Skills: Double click to open skill list window,and double click to select a skill
Save
Click “Save Map” to save your edited map,the program needs overwrite the original file. So do not rename, move or delete the original map file.